Leaflet works with latitude, longitude and “zoom level”.
Lower zoom levels means that the map shows entire continents, while higher zoom levels means that the map can show details of a city.
To understand how zoom levels work, first we need a basic introduction to geodesy.
Let’s have a look at a simple map locked at zoom zero:
var map = L.map('map', {
minZoom: 0,
maxZoom: 0
});
var positron = L.tileLayer('http://{s}.basemaps.cartocdn.com/light_all/{z}/{x}/{y}.png', {
attribution: cartodbAttribution
}).addTo(map);
map.setView([0, 0], 0);
See this example stand-alone. |
Notice that the “whole earth” is just one image, 256 pixels wide and 256 pixels high:
Just to be clear: the earth is not a square. Rather, the earth is shaped like a weird potato that can be approximated to something similar to a sphere.
So we assume that the earth is mosly round. To make it flat, we put an imaginary cylinder around, unroll it, and cut it so it looks square:
This is not the only way of displaying the surface on the earth on a plane. There are hundreds of ways, each of them with its own advantages and disadvantages. The following 6-minute video is a nice introduction to the topic:
Things like geodesy, map projections and coordinate systems are hard, very hard (and out of scope for this tutorial). Assuming that the earth is a square is not always the right thing to do, but most of the time works fine enough, makes things simpler, and allows Leaflet (and other map libraries) to be fast.
For now, let’s just assume that the world is a square:
When we represent the world at zoom level zero, it’s 256 pixels wide and high. When we go into zoom level one, it doubles its width and height, and can be represented by four 256-pixel-by-256-pixel images:
At each zoom level, each tile is divided in four, and its size (length of the edge, given by the tileSize
option) doubles, quadrupling the area. (in other words, the width and height of the world is 256·2zoomlevel
pixels):
|
|
|
Zoom 0 | Zoom 1 | Zoom 2 |
This goes on and on. Most tile services offer tiles up to zoom level 18, depending on their coverage. This is enough to see a few city blocks per tile.
One of the disadvantages of using a cylindrical projection is that the scale is not constant, and measuring distances or sizes is not reliable, specially at low zoom levels.
In technical terms, the cylindrical projection that Leaflet uses is conformal (preserves shapes), but not equidistant (does not preserve distances), and not equal-area (does not preserve areas, as things near the equator appear smaller than they are).
By adding a L.Control.Scale
to a map, and panning to the equator and to 60° north,
we can see how the scale factor doubles. The following example uses
javascript timeouts
to do this automatically:
L.control.scale().addTo(map);
setInterval(function(){
map.setView([0, 0]);
setTimeout(function(){
map.setView([60, 0]);
}, 2000);
}, 4000);
See this example stand-alone. |
L.Control.Scale
shows the scale which applies to the center point of the map.
At high zoom levels, the scale changes very little, and is not noticeable.
A leaflet map has several ways to control the zoom level shown, but the most obvious
one is setZoom()
. For example, map.setZoom(0);
will set the zoom level of map
to 0
.
This example again uses timeouts to alternate between zoom levels 0
and 1
automatically:
setInterval(function(){
map.setZoom(0);
setTimeout(function(){
map.setZoom(1);
}, 2000);
}, 4000);
See this example stand-alone. |
Notice how the images shown at zoom levels 0 and one correspond with the images shown in the previous section!
Other ways of setting the zoom are:
setView(center, zoom)
, which also sets the map centerflyTo(center, zoom)
, like setView
but with a smooth animationzoomIn()
/ zoomIn(delta)
, zooms in delta
zoom levels, 1
by defaultzoomOut()
/ zoomOut(delta)
, zooms out delta
zoom levels, 1
by defaultsetZoomAround(fixedPoint, zoom)
, sets the zoom level while keeping a point fixed (what scrollwheel zooming does)fitBounds(bounds)
, automatically calculates the zoom to fit a rectangular area on the mapA feature introduced in Leaflet 1.0.0 was the concept of fractional zoom.
Before this, the zoom level of the map could be only an integer number (0
, 1
, 2
, and so on);
but now you can use fractional numbers like 1.5
or 1.25
.
Fractional zoom is disabled by default. To enable it, use the
map’s zoomSnap
option.
The zoomSnap
option has a default value of 1
(which means that the zoom level
of the map can be 0
, 1
, 2
, and so on).
If you set the value of zoomSnap
to 0.5
, the valid zoom levels of the map
will be 0
, 0.5
, 1
, 1.5
, 2
, and so on.
If you set a value of 0.1
, the valid zoom levels of the map will be 0
, 0.1
,
0.2
, 0.3
, 0.4
, and so on.
The following example uses a zoomSnap
value of 0.25
:
var map = L.map('map', {
zoomSnap: 0.25
});
See this example stand-alone. |
As you can see, Leaflet will only load the tiles for zoom levels 0
or 1
, and will scale them
as needed.
Leaflet will snap the zoom level to the closest valid one. For example,
if you have zoomSnap: 0.25
and you try to do map.setZoom(0.8)
, the zoom will
snap back to 0.75
. The same happens with map.fitBounds(bounds)
, or when ending
a pinch-zoom gesture on a touchscreen.
zoomSnap
can be set to zero. This means that Leaflet will not
snap the zoom level.
There is another important map option related to zoomSnap
: the zoomDelta
option.
This controls how many zoom levels to zoom in/out when using the zoom buttons
(from the default L.Control.Zoom
)
or the +
/-
keys in your keyboard.
For the mousewheel zoom, the wheelPxPerZoomLevel
option controls how fast the mousewheel zooms in our out.
Here is an example with zoomSnap
set to zero:
var map = L.map('map', {
zoomDelta: 0.25,
zoomSnap: 0
});
Try the following, and see how the zoom level changes:
shift
key in your keyboard)See this example stand-alone. |
That concludes this tutorial. Now play with your zoom levels in your maps!